- connect the dot siteswaps -
Below are some .pdfs of various templates and decoders. Select a template and print it out. Connect the dots on the template however you want following a few rules:
1. If a line goes to a dot it must also come out of that dot. (a line may go from and to a single dot)
2. When a closed circut is created then change the color of your pen.
3. Once you finish a circut, add arrows to the lines after every dot to show the direction you'd like the line to go in.
Here are some examples of finished drawings:

Once you have your picture drawn you'll need to decode it.
Decoding the Selfs
Before using the dot decoder to find the passes we can figure out what all the selves are just by looking. Dots are always read from the bottom most line and from left to right. In the middle picture above you can see that a red line comes from the 1st dot and travels to the 4th dot. The 1st dot is 3 spaces away from the 4th dot so the siteswap is 3. Coming from the second dot is a line which travels to another side of the triangle. This is also true for the 3rd and 4th dot. We won't worry about them for now. They are passes. The line from the 5th dot goes backwards! Fear not. This is a modular side. When you hit the end of the side then continue counting from the beginning of the side until you reach the end of the line.
Now we can see in the middle picture that the selves for Juggler A are 3 _ _ _ 4 2
Write these numbers down in the field at the bottom of the template so that the numbers are the same color as the lines they represent and none of the numbers enter the shaded area like on the first line (A) of the picture below

Do this for all sides and you should come up with the same answers as B and C. Notice the shaded areas. When solving for the dots always only write in the unshaded areas. Later when you have all the numbers you'll fill the rest in.
Decoding the Passes

To decode the passes you'll need a decoder which matches your dot template. Cut out the inside of the decoder shape and lay it directly over the dots so that the dots align perfectly with the junctions in the decoder. The decoder works separately from every jugglers perspective so you'll have to do some rotating to find out everybodies passes. Once the decoder is in place, select a line to decode. Look where the base of the line is. There will be a number on the decoder indicating the position the line is in the siteswap. In this example the decoder base has the numbers 0 1 2 3 4 and 5. Follow the line from the base point to it's destination point. This is where you'll see a list of passing siteswaps. Pick the siteswap with the same number as the base you just came from over it and that's your pass. Do this for all of the rest of the passes and you'll have 3 complete siteswaps.
Fill in the rest of the numbers
Since siteswaps are modular you can just continue the repitition of siteswaps to fill in the blanks before and after your solution.
Find the starts
Use the same color marker that you used for numbering so that any mistakes are clear. Work your way through the siteswaps from left to right. If you see a 3 then count 3 spaces to the right of it and circle the number it lands on. Do the same for every other number and you'll have a siteswap with mostly circled numbers. DO NOT WRAP AROUND THE END BACK TO THE BEGINNING. With everything circled you'll be able to easily see your starts for each person. Put an object in the hand for every number which is not circled. If you look below you'll see that the default hand order is RLRLRL...
I'll post a picture so that you can see and example of a finished template

Have fun!
Dot Decoder and Template .pdf downloads
3 People Period 3:
Dot Decoder
Template
3 People Period 6:
Dot Decoder
Template
4 People Period 4:
Dot Decoder
Template
Further .pdf examples of passing patterns generated in this way:
4 people / period 4 - hotdog butterfly